KEYBOARD LAYOUT:

Chip-8
123C
456D
789E
A0BF
=>
Keyboard
1234
QWER
ASDF
ZXCV

BLITZ: a BOMBER clone where you must destroy the towers. You're flying left to right and loose altitude. Use 5 to drop a bomb. The game ends when you crash on a tower...

BREAKOUT: A modified BRIX with graphics looking like the game on the Atari 2600 console, so not my real creation...

CONNECT4: The classic game. In turn, each player drops a coin and tries to align four of them. Select the column using 4 and 6, and frop the coin with 5. There is no winner detection.

GUESS: Imagine a number between 1 and 63. CHIP8 shows you seven boards containin a sequence of numbers. Tell him when you see the number by pressing 5 (else, any other key). The program will then guess your number.

HIDDEN: A memory game where eight pairs of tiles are randomly placed and hidden in a 4x4 matrix. Find all pairs in a minimum amount of tries.

INVADERS: The well known Space Invaders game. Destroy the invaders with your ship. Shoot with 5, move with 4 and 6. Press 5 to start the game.

MAZE: This little program draws random mazes.

MERLIN: The classic Simon game. Remember in which order the squares light. The game begins by lighting only four random squares. Each level adds one square to the sequence. The game ends when you light a wrong square. Keys are 4 and 5 for the two upper squares, 1 and 2 for the two lower ones.

MISSILE: Shoot the eight targets while your gun moves faster as far as you hit them. You have 12 shots and win 5 points per target shot.

PONG2: A modified version of PONG with a nicer central line. Player 1 uses 7 and 4, player 2 uses / and *.

SQUASH: Exactly same than WALL (see below), except that you have 5 balls to play.

TICTAC: A Tic-Tac-Toe game. Play with keys 1 to 9 (corresponding to each location in the grid). The game restarts when the grid is full.

WALL: A squash game (PONG variant) for one player. Move using 4 and 7.

MINES: My minesweeper in Super-Chip mode. Full commented source code is included.

SQUARE: A magic square game. Levels vary from 3 x 3 to 8 x 8. Each level starts with a matrix of white squares, which must all be turned black in a minimum amount of moves. The problem is, when you want to invert the color of one square, you also invert the color of the squares located left, right, up and down. Level 3 ends in 5 steps. Level 4 ends in 4 steps. You find the others !